A brief history of the FPS

Jeremy Ford's picture

For most people, it started with Doom. Doom wasn’t the first FPS, or even the first to win fans around the world, but that doesn’t matter. Super Mario Brothers wasn’t the first platform game either and Final Fantasy VII wasn’t the fi rst Japanese RPG. In the field of steroid-pumped space marines running round mazes with a bag of weapons and the inability to jump over low ledges, it was Doom that wrote the rulebook. It created the concept of Deathmatch. Its weapon loadout remains a gaming staple – the ascension from pistol through shotgun, chaingun, rocket launcher, zappy futuristic weapon, and finally a Big Fecking Gun left largely unchanged throughout much of the 90s, and only recently sidelined in favour of more ‘realistic’ weapons.

Download this article in PDF format (first published in PC Format 220)


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